Sunday, May 26, 2019

Art History

In class students have been studying the elements and principles of design. The following presentation is a wonderful example of what we have been studying!


Tuesday, May 7, 2019

Whirlwind!

It's been a whirlwind the last five weeks! We started a new quarter and track season is starting to look like track season! The sun has finally visited the Flathead Valley!

In class we have been extremely busy. In 7th Grade students have created various presentations about a chosen artist, (art history included), along with an analysis of the Elements of design in one or more of their chosen artists body of work.

7th Grade has also been working on creating a cardboard relief project. They are only using primary colors to create secondary and tertiary colors. They also have to mix their own black to create shades. White will be made available so that they can also create tints of colors.

In 8th Grade we have been busy with our Extended Learning Projects. Students are now two weeks into the project. This is a self directed, teacher supported project. Each student has a blog. You can find these blogs in the drop down list on the site menu.

We are also continuing with our exploration with the Google Tilt brush. Here is a sample that is being  created by my 8th Grade B 1/2 homeroom.


Sunday, March 3, 2019

2D and 3D Perlin Noise

This has been a great weekend! I have sort of exhausted for the moment my tutorials on Perlin Noise. The task now is to implement this in a minimal footprint of code that is accessible to students, and Kogan is a big help with this!!!!

Daniel Shiffman, and Gene Kogan have been a great help! Here are some results of 2D and 3D Perlin Noise experiments!

The first example shows how a noise( ) value could be used to define a pattern, and filled with random gray scale values.

The second one shows how forms can be created by using some pretty cool maths! The example shows a Bézier Curve.

According to the p5.js documentation this is actually a 2D Bézier Curve!

bezier (x1,  y1,  x2,  y2, x3,   y3,  x4,  y4);

A Bézier Curve is a special type of parametric equation that helps to define a geometric object, which can be a surface or curve.

Most students might know parametric equations through the study of the unit circle for example we can convert the cartesian coordinates (x, y) into parametric coordinates on the unit circle if t is a value of both x and y. 
(x, y) = (cos t, sin t)


2D Perlin Noise
2D Perlin Noise
3D Perlin Noise
2D Bézier Curve with Perlin Noise


Here is a true 3D Bézier Curve with Perlin Noise!!!
bezier (x1,  y1,  z1,  x2,  y2,  z2,  x3,   y3  z3,  x4,  y4,  z4);

True 3D Bézier Curve Perlin Noise



For the most part I think implementing the idea of create shapes via